Discussing the unsolvable..
Samsung to restructure Japanese operations.- the Korea Times
Samsung Group, the nation’s leading conglomerate, is changing the way it conducts business in Japan to substantially boost performance.
The Seoul-based group said Sunday that its subsidiaries in Japan will now operate independently from each other. Previously all 18 Samsung affiliates existed under the same umbrella of Samsung Japan.
Well, Samsung now thinks its time to aggressively try to penetrate Japanese market. Anyway, it’s No.1 electronic company in all major markets but Japan.
Another point here is that Samsung Electronics will set up two separated branches in Japan. One for consumer products including TVs and smartphone, and the other for components and parts including semi-conductors like DRAM.
Samsung Electronics has a wide product portfolio ranging from memory semiconductors and LCD panels to flat panel TVs, smartphone and digital cameras. Its two completely different business domain supplement each other and help Samsung to maintain robust revenue regardless with market fluctuation.
But their customers – global electronic giants – are increasingly concerned to the fact that Samsung Electronics is their major supplier and their competitor at the same time. What if the components division leaks the critical information they obtain to consumer products division? They are under the same umbrella, anyway.
For example, Samsung provides application processors, memory chips and batteries to Apple, while its Galaxy series competes directly with iPhone.
So there has been a prospect of possible spin-off of Samsung Electronics to clear these suspicion. And Samsung chose to operate two separate division in Japan. See if it will be the case for Samsung Electronics headquarter in Seoul
Galaxy S3, the newest product of Samsung flagship smartphone line-ups, will be launched in London event held in April, according to a report. The report said Samsung would begin to ship the products shortly after the launching event.
Samsung did not unveil the much-expected smartphone at MWC 2012 held in Barcelona, Spain last week. Mr. Choi, the CEO of Samsung Electronics, said they did not launch the Galaxy S3 on MWC to prevent the copycats.
There are rumors that Samsung is still testing which quad-core application processors they’ll use.
MBC did a news story on “game violence”, focusing on how violent games can make children, well, violent. To illustrate that point, the program conducted an experiment: in a net cafe, it had the power on all the computers shut off simultaneously. The segment showed how gamers in the cafe began to speak in loud voices and use bad language. Those in the net cafe were paying customers, so of course, they’d be pissed.
Yet, the report pointed out that the reaction was filled with cussing, adding, “They’ve been transformed into the violent characters they are playing.”
You may not believe it, but it did happen.
Enraged viewers are rushing to bulletin board of MBC webpage to leave comments that point out the flaws of the ‘experiment’ (if you can call it an experiment).
And literally tons of parody for the news segment are flooding on blogs, communities, and internet forums. Some examples are:
– two old men are playing the game of go, and you turn over the go board to show the influence of go to aggressiveness. Old men are upset and use bad languages, and you prove that playing go turns the old men violent.
– Student are taking English listening comprehension test for university entrance exam, and you turn off the power of the speaker to show the influence of entrance test to aggressiveness. Students get upset, and you prove that taking exams turns the student violent.
– Reporters are hurrying up to write articles to meet the deadline, and you pull the plug from their PC to show the influence of journalism to aggressiveness. Reporters get upset and use bad languages in loud voice, and you prove that writing articles turns reporters violent.
and thousands of more…
IMC Games, the developer of Korean classic MMORPG ‘Ragnarok’ released the parody video for the news report using the ‘MineCraft’ game as producing tool.
Analog TV broadcasting will be terminated on 4 am. 31st December 2012, the Korean Communications Commissions (KCC) decided.
The United States terminated analog TV broadcasting on 12th June, 2009, which was deferred once from 17th Feb. 2009 due to lack of converters.
Japan will end the analog broadcasting on 24th July, 2011.
As I said in my earlier post, it is Google’s turn to answer to the request of Korean government to follow the Korean game rating system.
Yes, Google answered. They chose to close games category in their Android Market in Korea. It is the same as Apple closed games category in Korean Appstore.
Google replied to Korean Games Rating Board (GRB) last Friday that they have no choice but to close down game category in Android Market in Korea. “While we want to obey the local law as much as possible, it is impossible to run Android Market in different ways only in a country because Google operates the Android Market in the same way all over the world,” the official letter from Google read. Google requested a month grace before it shut down the market for some technical reasons.
Korean consumers lost another market place and/or playground where they can play.
As the news that Korean Ministry of Culture would ease the rating system for games in mobile open market leaked, the anticipation that Google and Korean government might find a way to keep up game category in Android Market in Korea got higher. Yes, but that’s the way it is. The market will be closed.
Ministry of Culture was little bit embarrassed by Google’s move, because it is working on to revise the law to ease the regulations for games in mobile open market partly in response to the changes due to global smartphone players.
But, it is no wonder that Google did not wait the Korean government’s new plan. Not fixed yet, new rating system will require the operators of mobile open market to self-regulate the games registered on their market. The point is that the operator filters the games on behalf of the GRB and there might be a guideline from GRB, though there will be much more room for operators to move.
Unlike Apple’s Appstore, Google does not filter any of applications developers register in the market. It’s their policy. So, even the eased rating system does not mean anything to Google.
For now, it seems that Korean game regulations proved itself one more time that it is not a fitted ware for today’s Korean digital consumers. But I still wonder how far Google can push its ‘do-not-touch policy’, given the concerns over children’s exposure to inappropriate contents. Maybe Google simply wants as many as apps in their market to catch up the Apple Appstore.
The hero of this blog is the Ministry of Culture, Sports and Tourism of Korea. Please. It’s not what I intended.
Anyway, the Ministry of Culture considers banning the online game money/item trading (gold-farming) as a part of comprehensive set of countermeasures for game addiction it prepares. You play more games because you can earn money for playing game because there are game item which can be traded, the logic flows… The Ministry of Culture considers the item trading as one of important reasons of game addiction.
An industry worth of 1.5 billion dollars a year is about to disappear.
For now, only the trading of game money for s0-called ‘web board’ games such as online poker 0r ‘go-stop’ (popular traditional Korean card game) is illegal. Because there are illegal money exchangers who exchange the game money for real money. That turns the web board games into real gambling which is under tight control of government. Actually, you can gamble only in few government approved casinos in Korea.
Plan A is to ban the game item trading not only for web board games but also for Massive Multiple Online Role Playing Game (MMORPG)s. Plan B is simply to ban all the item trading. Dedicated item trading sites has no choice but to close their services. Plan A and B is not different in effect because most of game items are traded in MMORPGs.
“This is not a finalized plan, and we are deliberately pondering on whether we should ban the item trading or not given the scale of item trading industry,” said an official of the Ministry of Culture.
The Korean Association of Game Industry, which represents the major game companies does not oppose to government policy to ban the game item trading.